Well, I managed to move a little quicker than I thought, and I’ve actually finished (completely) Tiny d10 version 4! There’s no need to discuss the changes, as my last two posts have more than addressed that, so I’ll make this short.
This version is, by far, my favorite version of Tiny d10. Splitting character creation and play rules into two pages has worked wonders on the usability of the system. Explanations are now more detailed and robust, and I think the system just makes a lot more sense.
Now that I’m (very) happy with the state of TD10, a few things are in order, first among them: apologies.
A few good, creative fans have spent a lot of time and effort creating original content for Tiny d10. Through my months of compulsive dissatisfaction with the core system and obsessive need for perfection, I retired their content without considering how much effort they’d put into it. I’ve since returned it (you can find it here), but never apologized for my lack of consideration. So, I’m sorry. Thanks for making things for my fledgling little game. Your efforts have been a huge help for it.
Next, another road map! In the coming months I hope to achieve a few things:
- Addendums! Another document containing a more extensive collection of items, weapons, armor, equipment, spells, and more! Relics, magic items, and cursed artifacts included.
- Monsters! A full page of snarling, beastly, slimy, poky, bitey, stabby spooks for use in your homebrewed campaigns!
- Adventures! At least one, to be included as the default adventure of the core system.
- Porting! A detailed post on how to port the core engine to other settings.
And that about does it for me. Let me know what you think of version 4, and as always, HAPPY PLAYTESTING!